


Treyarch introduced weapon loadouts in the campaign that gave players some choice of equipment before embarking on a mission, while multiplayer and zombies’ mode saw bigger changes to keep things fresh. Unlike other decisive moments of the game, player choice was more subtle here

Woods had not only lit the fire of revenge in Raul Menendez’s heart, the main antagonist, but was also manipulated by him later into shooting Alex Mason. Players assumed the role of David Mason, son of Alex Mason from the previous Black Ops, and see an old, crippled Frank Woods recalling and raging at his past. Even though it still relied heavily on a scripted, linear story, Treyarch’s dark and gritty vision for the game helped make it stand out among other heavy hitters released that year such as Borderlands 2 and Far Cry 3. Black Ops 2 was the first Call of Duty to feature multiple endings in the campaign and introduce futuristic weapons like autonomous drones and robots in the franchise.
